2nd Year Module: Student Enterprise for Games
During my Student Enterprise for Games module I was able to gain a better understanding of how market research is a crucial part of game the development process. The module required our small team to develop pitch for a game (that 1st years would then develop), and justify why such a game had good market potential. In developing the pitch I was able to flex my designer muscles, and our pitch was widely well recieved by the 1st years.
1st Year Modules: Art Skills for Games, 3D Modelling & Coding and Scripting for Games
Outside of my Game Design module, which had me designing a variety of games in teams of varuing sizes, I also completed modules in: Art Skills for Games, 3D Modelling & Coding and Scripting for Games
1st Year Game Dev #3: "Beat the Bell”
Don’t Miss the Bell (which I started referring to as Beat the Bell because the alliteration felt like it rolled off the tongue better) was for a first person parkour street runner.